﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UIFW;


using UnityEngine.UI;

public class SinglePlayerUIForm : BaseUIForm{

    // Use this for initialization
    public void Awake()
    {
        CurrentUIType.uiShowMode = UIShowMode.HideOther;

        //进入单人游戏
        rigisterButtonEvent("BtnReturn",
            p =>
            {

                //TODO：进入单人游戏
                closeUIForm();

               

                openUIForm("LobbyUIForm");
            }

            );


        rigisterButtonEvent("BtnSwitch",
            p =>
            {
            });
        rigisterButtonEvent("BtnSkill",
            m =>
            {

            });

        rigisterButtonEvent("Btn1",
            q =>
            {
               
            });

        rigisterButtonEvent("Btn2",
            q =>
            {
                

            });

        rigisterButtonEvent("Btn3",
            q =>
            {
                
            });

        rigisterButtonEvent("Btn4",
            q =>
            {
                
            });

        rigisterButtonEvent("BtnTip",
            b =>
            {
                
            });

    }

    
}
